Both Operation Flashpoint, and both of her ideological heiresses, Arma and Arma 2, have never been games “for all”. It is far from the easiest gaming process, orientation on serious fighting and, what a sin to hide, not the best optimization and not at all intuitive management have always frightened the majority of “war”. Those who could break through all obstacles in the form of a rather crooked engine and have comprehended a special Arma-Zen, received at their disposal, perhaps the best designer for playing “Soldiers” and incomparable network battles with nothing. What fun in the editor, that multiplayer battles with long planning and sudden deaths are unknown from whose hand – all this was so different for all other games of such topics and gave such rich opportunities that it allowed lovers of creations Bohemia Interactive consider yourself a kind of “elite” games on military topics (I note, not without reason). There, somewhere next to the harsh virpils and no less severe lovers of the Wargam, next to the fans of the “paradoxes” strategies, these Adepts of the Hardcore are sitting, glancing at the “casuals” with condescension. In between battles, they can afford jokes about ballistics in Battlefield Or another plot Call of Duty, Swearing languidly from criticism about the “brakes”, “wretched graphics” and other charms, a train of stretching behind the series since the same OFP. This criticism, for the sake of fairness, is quite justified – Arma 2 has enough problems and to this day. And one cannot say with confidence that the third part, on which the developers are now working, is waiting for a different fate.
It would continue to continue, if not for the, at first glance, an event that has no less turned the life of everything Arma-communities, and many of his rivals in the absurd dispute “Which is cooler – Arma 2 or BF3?»Made to take care of pressing questions on the installation and setting up yesterday that seemed uninteresting game.
It all started quite banal-an alpha version of one of the countless mods to Arma 2 appeared on the network. It seems to be nothing special, because even for OFP there are a lot of modifications;What can we say about the last part of the series. But it wasn’t there ..
Bandages, canned food, two trunks
Now it seems strange that such a mod for ARMA 2 has not appeared before. There were various variations of cooperative missions against the walking dead, but to the concept developed Dean Hall (Dean Hall, author of modification and part -time employee Bohemia Interactive), for some reason, no one thought of. And in fact-the main idea lay on the surface, especially since the zombie apocalypse is now more popular than ever. Yes, it is our dead friends, who are hunting for other people’s brains, – the cause of all the troubles taking place in the world Dayz.
The plot is simple: an unknown virus infected the population of Chernorussia, turning most of its inhabitants into brainless dead. But not everyone fell victim to infection – the chosen lucky ones were immune to infection. The player is one of the survivors. Actually, it is precisely the survival that we will engage in.
Any specific final goal in Dayz does not exist. There is no saving aircraft that will take away from the cities that are teeming with the dead, it will not be possible to sail into the sunset on the ship. Someone considers this the main minus of fashion, someone is the main advantage. Who is right is unclear, especially since this is only an alpha version;Perhaps later the developers will add some global goal. In the meantime, you will have to deal with more pressing affairs.
It’s not easy to stay alive here. The hero requires food and drink, which can only be obtained in settlements. From time to time, walking (and also crawling and running) dead, who are very glad that fresh brains themselves go to their hands appear there. But we are not simple either – even if only one gun from the weapon from the very beginning, with due luck, you can very quickly arm yourself and more thoroughly. Moreover, there are reasons for that. Very good reasons.
Zombie? Ha, to me too. Is this a problem? The dead are slow and hemlocks, at night you can crawl under their feet – they will not notice. If you don’t make noise, of course. The most important danger is the same survivors as we. The cruel world – they can kill both a can of beans, and for the “barrel” attracted. And I don’t want to die, because there is only one life here, after death you will have to start all over the beginning, with a starting location and with minimal equipment.
The whole mod can be described in a few words: we will explore the world in search of food and equipment, kill zombies, fight or cooperate with other players. It seems to be simple, but in fact the game is much deeper than it seems.
Man to man ..
And indeed – what the end of the saying will be true? Having met a comrade in his path in his way, you do not know what to expect from him. The same survivor as you – why not help each other? The command from the zombie to fight off the shares, and the “loot” can be divided in a fraternal. But suspicions climb into my head. What if he will shoot at first, and then he will talk to me? Equipment can also be removed from my corpse, it is much easier than going on a long journey to large cities. Maybe shoot him himself until he sees? Although it would be for what. Only out of fear for your own skin?
Perhaps it is in interaction with other players that the whole charm consists Dayz. Zombies, atmosphere of post -apocalypse – all this is nothing more than the scenery for those dramas that are played daily in the vastness of Chernorussia. Two bandits sit in ambush at the exit of the city, one lures players with a request for help, the second shoots gullible newcomers – experienced players know what and is not on such “wiring”. Two survivors accidentally meet in the forest and, having overcome mutual distrust, decide to travel together. Here is a prepared team of five experienced players goes on a trip for Khabar to the Northern airfield – it is there that the most valuable weapon and equipment appear there. And such stories – hundreds and hundreds, none of them is like the previous. Chernious “Sandbox” is the best, perhaps, plot generator. If the role -playing wins is not an empty phrase for you, then this game cannot be missed in any way.
Dayz clearly shows how people will behave when there is no reason to trust anyone. Free PVP – as a result, maniacs that shoot everyone in a row. While the villains can be easily recognized – a special parameter, Humanity is recalculated for the murder of other players;If he falls below zero, then the player automatically changes his appearance. It is easy to distinguish the bandit, and many survivors prefer to kill looters at the first opportunity. You can restore “humanity”, but this takes time. There is another way – to make blood transfusion to another player. However, apparently, the change in appearance due to Humanity will soon become a story-the developers promise to add sets of clothing to the Luta list. Everyone will be able to dress up the way he wants, and the forced shift change will disappear.
Rich inheritance
I am glad that the conventions are at least. The game engine and the idea itself have the very idea Dayz. A huge peninsula, which can be circumvented only in a few hours of real time, a combat system, which involves the lack of regeneration and other messages, realistically reproduced weapons and equipment. Yes, yes, there are cars, boats, and even helicopters, however, in a very deplorable state. You will be able to find spare parts and fix it https://yotaseiki.com/products/ks/ks1800/ – you will get a quick means of movement, at the same time becoming a particularly valuable goal for those who want easy profit. The search and repair of transport is quite suitable for the role of the same global goal, if someone without it is not sweet. True, it is unlikely that it will be possible to achieve the desired alone: it is too rare to find the necessary spare parts for the detected machine – usually by this time it will be “borne” by other players better cope with teamwork.
Of course, there were no alterations of some aspects of Arma 2 for the sake of the features of a new fashion. For example, a damage system was quite processed. The player’s life depends on how much blood he has. With minimal values, the character begins to lose consciousness, his vision worsens. And there are also fractures, open wounds that need to be bandaged, a bunch of medicines for treatment, blood transfusion … One in such conditions is completely difficult, a cohesive group has much more chances of survival – the game persistently pushes to cooperation between the players.
Once again I will return to the area on which the action takes place Dayz. It is the design of the card that is another reason for the popularity of fashion. The post -Soviet landscape with small villages hidden in dense conifers, road signs in Russian, cities on the sea coast … And let most houses are empty and furnished very ascetic – oddly enough, this only adds the accuracy of the atmosphere of the post -apocalypse. Fashion developers almost did not change the map, only in some places the skeletons of broken machines for entourage were scattered and blocked the roads with the barricades (apparently, the surviving residents of Chernorussia thus tried to protect themselves from zombies). The game sometimes gives out just an amazing picture in its plausibility. Sunses and dawn, a tent camp by a small lake, a view from a hill to a city filled with stray dead – a folder with screenshots swells before our eyes.
But, as you know, you have to pay for everything. Not without “bugs”, and quite serious. The most important problem is the connection to the game. Even if it is lucky to find a server with free slots, it is far from the fact that it will be able to play. Be prepared to wait five and ten minutes, observing the inscription “Waiting for Server Response” that has already become a local meme. A long wait for the entrance to the server is only the peak of the iceberg. This “bug”, I want to believe, will eventually fix it, but what to do with other shortcomings that have been getting Dayz Inherited by Arma 2, – it is still unclear. Therefore, do not be surprised at the sudden loss of all equipment, death from stones in stones, ridiculous falls from stairs and dozens of other mistakes. This Arma, And nothing can be done about it. Although who knows, suddenly the popularity will make the popularity Bis take up those mistakes, to the correction of which they still have not got their hands?
The game at night is very different from daytime travel. Neither ZGI is visible;to accidentally collide the nose to the nose with a zombie or get a bullet in the forehead from an ambush – lighter than a light.
Despite all the problems, Dayz captures and no longer let go. I remember those days when there were only a few servers and to break through at least a rather non-trivial task. Now the servers are about two hundred, the number of them is constantly growing, and the problem with a lack of free places has not gone away. Arma 2 sales for some couple of weeks flew up, 5-6 thousand players online on weekdays-by the standards of a military simulator, which could never be called mainstream, this is very, very much.
And this is only the beginning – Bohemia She stated that she would turn on Dayz the next patch will provide official support for the fashion. Dean Hall looks further: it is already known that the modification will be transferred to the engine of the third part, and possibly released as a separate game.
An excellent embodiment of an excellent idea and even in the form of alpha versions is the best that I played in a long time. The prospects are the most rainbow: the mod has long gone beyond the game “for its own”, becoming an event not only for Arma-Communities. It is already clear that it is already clear that Dayz A great future awaits.